You always need to balance these with other actions, though, as they will never alone be enough to win. +2 Actions is pretty useful by itself, but again, too many of these will end up being useless unless either you have a lot of other kinds of action cards or the card also confers another benefit, such as drawing cards, bonus coins, or extra buys. It’s a great way to feel safe playing that Smithy or Council Room without worrying about drawing valuable action cards. Made Up Term #2: “Double Action” cards- +2 (or more) actionsĪ certain number of cards (mostly variations on the Village-Walled Village, Fishing Village, Mining Village, City, etc.) give +2 actions, allowing you to string multiple dead-end actions together. It needs to actually make your deck better in some way. ![]() So when looking at +1 Card/+1 Action cards, make sure to measure its worth to your deck by what else it provides. Whereas if you have a lot of action cards, more Villages will ensure that you can play them. A Village early on doesn’t help your deck at all-you don’t have enough action cards to worry about running out of actions, and there’s no other benefit to your deck. But you need to balance that with how many Villages you have, in both ways. What does it mean? Well, it means you can buy action cards more liberally, including dead action cards, and still likely be able to play them. What does that do? Well, obviously, it lets you play more action cards. You’ve got the +1 Card, +1 Action, so it counts as an empty card, leaving the additional +1 Action as the real benefit. Some don’t do a whole lot.įor example, the Village card. That additional effect is what you should judge the value of the card by. While it doesn’t take up space in your deck, it doesn’t do anything to make your deck better, so what you really need to look at is the additional effects the card provides. A card that is simply +1 Card and +1 Action alone is pretty worthless. Remember, a +1 Card gets you the card that you would have had if this card wasn’t in your deck, and the +1 Action assures that you will be able to play at least one more action card if you need to. I call them “empty” because they don’t take up space in your deck-as long as you don’t draw them on a dead +Cards draw with no actions left. This actually sounds negative, but these cards are great. Made Up Term #1: “Empty Cards”-+1 Card/+1 Action Understanding what these mean will help you judge more quickly which cards should be added to your deck and when. In this edition of Stacking the Deck, I’m actually going to make up some terms of my own to apply to some common combinations of terms and describe how they effect your deck. You’re just going to have to wait on that one. I know you all are hoping I’m going to write about attack cards so you can smash your opponents to bits gloriously. So we’ve gone through deck-building techniques, Dominion techniques, and finally specific Dominion card terms.
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